

Instead, I demand their attention by putting equal emphasis on both the HEW (to get their attention) and then an even louder WO (so they know I’m not fucking around). I am not trying to sing a lullaby that gently lulls my enemy to sleep. What’s important to note is that I don’t say hewwo in a soft or sweet way. This absolutely pales to lifting the speaking horn to my lips, pressing my mouth close to my microphone, and shouting “H-HEWWO? MISTEW GAWWEON?” At first I used the horn for its intended purpose, offering alliances or laying down the terms of a bargain. Sea of Thieves introduced a speaking horn in The Hungering Deep that allows players to project their voice across the ocean and communicate with other ships. President Barack Obama, leaves them to their fate. Arguably the most culturally prominent use of hewwo is in a text RP between two friends in which one person cannot stop hewwoing and pleading for their life, while the other friend, who assumes the guise of U.S. Know Your Meme defines “hewwo” as a “variation of ‘hello’ with a cutesy or babyish connotation.” The word grew into slang on Tumblr in 2017 through its use in shitposts. I found the answer to my urgent need by accident. It became clear that I needed a siren’s song, a way that I could yell through my speaking horn and ensure that my prey would come to me. Or I might see the glimmer of treasure on their ship, and I want to acquire it. Or perhaps The Arena is too chaotic, too “on” for me. If they want to go about their business, I respect that.īut at the same time, sometimes I just want to fight! Maybe I want the sweet pink lantern flame that only comes from dying at the hands of another player. I’m also not going to run down some poor sloop. I’m not going to harass people or say anything rude. What am I supposed to do, just chase people down? Am I supposed to yell cusses in an attempt to provoke them? Should I accept that they don’t want to fight me, like some kind of coward? Look, I’m a pirate of honor. I have found the solution to this: a word that activates the primal urge in every Sea of Thieves player’s head to fight, kill, and die. That can be frustrating - if you want to fight or hunt players, and they want to placidly sail and go on adventures, there is a clash of expectations. With every encounter, I take part in this delicate social dance. If I see another ship on the horizon, there’s a surprisingly complex flow chart of factors that result in a decision to stand and fight, attempt to ally, or cut and run. Sea of Thieves is a fascinating game because so many factors are outside your control.
